- #Neverwinter nights enhanced edition mods mod#
- #Neverwinter nights enhanced edition mods mods#
- #Neverwinter nights enhanced edition mods plus#
Neverwinter Nights 2: Storm of Zehir on the other hand is different. NWN 2 is like most other RPGs in that regard, like all three Dragon Age games, like the Mass Effect trilogy, etc. Your assumptions about dialogue are correct - do not bother putting anything into those three skills for your companions. I found the default camera controls to be really awkward.Ĭlick to expand.Modules = custom campaigns basically, usually smaller scale ones that don't actually have anything added to the Campaigns folder like Icewind Dale - NWN 2. It doesn't work with spells in the hotbars.īy the way, in case you didn't know, you can make Character Mode camera controls identical to Dragon Age: Origins, and Strategy Mode controls very similar to Dragon Age: Inquisition's tactical camera except without the zoom limitation and with more flexibility. This character also has spontaneous conversion, which can convert any and all of those spells into a healing spell equivalent to that level. To give you an idea of how many spells a high level spellcaster will have, look at the quickcast menu for this Cleric/Warpriest build. Not to mention most if not all high level spellcasters should have metamagic, and divine spellcasters have spontaneous conversion, so the hotbar actually becomes less convenient. cantrips, tier 1 spells, tier 2 spells, etc).
#Neverwinter nights enhanced edition mods plus#
High level spellcasters will end up with too many spells I think, plus I prefer the organization of the quickcast menu (since it separates each category, e.g. I don't use vertical ones.īut as you can see in my hotbar slots there, I don't bind spells to it. 12 slots x 10 scrollable hotbars = 120 hotbar slots, plus 12 more slots from the second horizontal hotbar. Right now its a little small.Ĭombined with the fact that the hotbar scrolls letting you cycle through 9 other hotbars (hold shift and move the scroll wheel), you can never run out of horizontal hotbar slots really. You still might have to do it, but it would be a lot less if that bar had more little squares in which to put all the stuff you want. Or even just doubling the length of the bar, so you don't have to click the little arrows and cycle through all the icons in order to get to the spell you want. A Dragon Age Origins style stretchy spells bar.
#Neverwinter nights enhanced edition mods mod#
Is that the one they are referring to?īut there is only 1 other mod that I'd like to see for NWN2. The only one I could find was in the Movies and Music folder, and it was "tower.bik". my documents\Neverwinter Nights 2\modules my documents\Neverwinter Nights 2\Campaigns Place the "Icewind Dale" folder in the following folder.
#Neverwinter nights enhanced edition mods mods#
That NEEDS to happen.īut here are the instructions for installing the IWD-NWN2 mod, from the Nexus mods page: Any chance of it ever happening to IWD2? I also really hope they are doing it with Planescape Torment.
They remade IWD in NWN2? That's freaking amazing! I'll get that next. NWN 2 is pretty much all I've been playing as of late (revisiting it and the expansions and trying out some mods soon).
I can help you make effective characters if you need. You can make less than four characters if you want, and up to six in IWD, but Storm of Zehir only allows four so I'd stick with that. Storm of Zehir has so many contextual skill checks so that no single character can meet them all. This is great since you can make one of them have high Diplomacy, another have high Bluff, and another have high Intimidate, so that you can choose the appropriate one in dialogue. The four characters you make in the beginning are all the protagonist, and you can use all of them in dialogue. I must point out that in both Icewind Dale NWN 2 and Storm of Zehir, there is no single protagonist. This means more playtime, more leveling up, and thus more awesome abilities. You can make a party of four, and then after you beat it, port those four guys to Storm of Zehir which is a high level campaign anyway. As the name implies it's an unofficial Icewind Dale remake (and a very faithful one). Also you might want to play something like Icewind Dale - NWN 2 before Storm of Zehir. With that being said I advise finishing NWN 2 first, and then porting your character to Mask of the Betrayer since it takes place right after NWN 2. Keep in mind though that the expansions for NWN 2, particularly Mask of the Betrayer and Storm of Zehir, are the best parts. Let's not forget Morrowind, GND-Tech has a mod list for that too. For Planescape mods, look here, for KOTOR just use a widescreen mod, and for KOTOR 2 use a widescreen mod and TSLRCM. I highly recommend KOTOR, KOTOR 2, and Planescape: Torment. NWN 1 is very mediocre, though I hear the expansions and some mods for it are great.